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Old Jun 24, 2005, 03:45 PM // 15:45   #1
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Default Why does an underworld minotaurus deal so much damage?

The character, with which I first visited the underworld, had at least a AL of 30!

The Minotaurus used Sever Artery and dealt 519 damage! How is that possible?

Sever Artery doesn´t grant bonus damage.
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Old Jun 24, 2005, 03:49 PM // 15:49   #2
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They are special monsters made to challenge those who've reached ascension with max armor.
Btw, AL 30 is quite low too
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Old Jun 24, 2005, 04:24 PM // 16:24   #3
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Quote:
Originally Posted by LoneDust
They are special monsters made to challenge those who've reached ascension with max armor.
Btw, AL 30 is quite low too
It is half the maximum!!!! I did have several parts with an AL of 60!

519 damage means you are dead in one blow! There is nothing challenging in that!
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Old Jun 24, 2005, 04:26 PM // 16:26   #4
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I strongly suggest some protective magicks emplyed on your person; either go Earth mage if you have the possibility, or employ some items with armor enhancements factored in.

I suspect the less armored you are, the more damage you take - that seems plausible.

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Old Jun 24, 2005, 04:27 PM // 16:27   #5
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Damage is based on level difference, your armour level and their attack value. I assume you brought a low level character there with very sub-optimal armour.

The challenge there is designed for fully decked out level 20 characters. Don't complain if you can't survive there with anything less.
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Old Jun 24, 2005, 04:27 PM // 16:27   #6
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Quote:
Originally Posted by Kashrlyyk
It is half the maximum!!!! I did have several parts with an AL of 60!

519 damage means you are dead in one blow! There is nothing challenging in that!
Either you're taking the piss, or it's unbelievable how you even MADE it to UW with an AL of 30. 30 is starting level armor. To be able to even take two blows from an ataxe, you'd need 80+20 armor, and then preferably with some buffs. You're level 20 and still have AL 30 / 60 armor?

Any armor under 60 means the monsters do EXTRA damage against you.

Get better gear. Then try again.

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Old Jun 24, 2005, 04:36 PM // 16:36   #7
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Quote:
Originally Posted by Creston
Either you're taking the piss, or it's unbelievable how you even MADE it to UW with an AL of 30. 30 is starting level armor. To be able to even take two blows from an ataxe, you'd need 80+20 armor, and then preferably with some buffs. You're level 20 and still have AL 30 / 60 armor?

Any armor under 60 means the monsters do EXTRA damage against you.

Get better gear. Then try again.

Creston
Level was 20! I am pretty sure nobody would have picked me with a lower level!

I know that I get more damage with an AL below 60. If the game mechanics guide is correct, I would get 168 % damage! Which means with an AL of 60 he would have dealt 307 damage! How is that possible?
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Old Jun 24, 2005, 04:37 PM // 16:37   #8
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It's orgainised group with a capable healer area only and usually available to either America or Korea. 2x for a couple of hours a piece have I played when europe has had favour, thats approx 1.5% of the game time I have put in.
If you are on any other server rather than euro you may get chance to see it.
I am just praying that the 2 new areas are not as deadly or have the same pens as with Underworld and Fussure, working the same principle missions team die equals game over. That method may add to lastability, but I won't add that much and will actually add frustration to a fair few.
Areas of said difficulty may appeal to a few, but they don't appeal to me, and it has nothing to do with skill, but will see, tbh I cannot see there being any real incentive to explore the areas more than once or twice. Time will tell.

BTW my ranger with 70ac +30against elemental dam gets hit for 200, 3 hits = death by the mino's.
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Old Jun 24, 2005, 04:41 PM // 16:41   #9
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Quote:
Originally Posted by Kashrlyyk
Level was 20! I am pretty sure nobody would have picked me with a lower level!

I know that I get more damage with an AL below 60. If the game mechanics guide is correct, I would get 168 % damage! Which means with an AL of 60 he would have dealt 307 damage! How is that possible?
Because it's a dungeon designed for people that KNOW what they're doing. The game rewards SKILL, remember?

Try blinding an ataxe. Or bringing Ward of Melee. Or bringing Aegis. Or using Bonetti's Defense. Or using Shield Stance. Use Protective Spirit. Do you need more examples?

They do a ton of damage, that's all they do. So avoid their damage, problem solved.
I can see how you'd complain if you actually HAD decent armor, but you have AL THIRTY!!!!!
Are you even a warrior? If not, why are you TANKING an ataxe to begin with?

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Old Jun 24, 2005, 04:43 PM // 16:43   #10
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If you're going to the Underworld, the only person a bladed aatxe should ever be allowed to hit is a Warrior primary with 80ish armor. And if you want that warrior to stay standing, you need to put protective spirit, or have fast healing, or protective bond, or healing hands, or shield of deflection, or guardian, or armor of earth, or countless other damage reduction spells. You could even devise a way to keep them blinded 100% of the time. To be honest, I find the bladed Aatxes the easiest thing to deal with in the UW. I could probably solo one with my monk if I went in with only that goal in mind. Now those mindblades.... Try fighting 7-8 of those at once.
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Old Jun 24, 2005, 04:53 PM // 16:53   #11
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Quote:
Originally Posted by Creston
Because it's a dungeon designed for people that KNOW what they're doing. The game rewards SKILL, remember?

Try blinding an ataxe. Or bringing Ward of Melee. Or bringing Aegis. Or using Bonetti's Defense. Or using Shield Stance. Use Protective Spirit. Do you need more examples?

They do a ton of damage, that's all they do. So avoid their damage, problem solved.
I can see how you'd complain if you actually HAD decent armor, but you have AL THIRTY!!!!!
Are you even a warrior? If not, why are you TANKING an ataxe to begin with?

Creston
You know that enemies very often ignore the fighters and immediately go for the casters?

But actually this thread is not about me being a "stupid player"! It is about the damage! How is that possible?

Last edited by Kashrlyyk; Jun 24, 2005 at 05:03 PM // 17:03..
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Old Jun 24, 2005, 05:10 PM // 17:10   #12
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Quote:
Originally Posted by Kashrlyyk
You know that enemies very often ignore the fighters and immediately go for the casters?

But actually this thread is not about me being a "stupid player"! It is about the damage! How is that possible?
I fail to see how you can ask that question and not consider yourself... well, never mind.

Enemies go for the casters. And you simply stay put and let them wail you? have you ever considered shaking aggro? Or training a mob onto the warrior?

How is it possible? Hmmm, how is it possible that Grenth does 250 damage per fireball? Because it's simply a value set in their attributes maybe?

I'm sure that Anet's toons do 50000 damage per blow. What's the point of your question? the UW is designed for experienced lvl 20 players who all have their max armor and elite skills etc, so they still have something to do. What would you rather, that that ataxe does 11 damage to your AL 30, so you can solo the whole UW?



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Old Jun 24, 2005, 05:23 PM // 17:23   #13
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You really need to reevaluate your strategies. As a Necro, I am the quick target for alot of the enemies there. try working with people you know, using defensive perimeters, training the MOBs to your tank, they all make the world of difference between life and death there.


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Old Jun 24, 2005, 05:33 PM // 17:33   #14
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Quote:
the UW is designed for experienced lvl 20 players who all have their max armor and elite skills etc, so they still have something to do.
Yes, and no.
Yes to the lvl 20 experiance players. No to the have some thing to do, it is part of the HoH reward for the server. As such it only prolongs your PvE if you are playing on a server that has the favour most of the time, i.e. america or Korea.
The areas are supposed to be uber as they have uber gear.
Although I would question the uber gear aspect as other than xp farming / rune farming there is little reason to go there. Sure the quest offer good xp, but the rewards can be got from easier areas, and the items will soon be unlockable though PvP.
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Old Jun 24, 2005, 05:35 PM // 17:35   #15
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Formulas for all this stuff:

http://www.guildwarsguru.com/content...nics-id674.php

This should probably be moved to the Q&A forum.

Someone wearing 30 AL will receive 236.4% more damage than someone wearing 100 AL.
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Old Jun 24, 2005, 05:36 PM // 17:36   #16
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Quote:
Originally Posted by Creston
I fail to see how you can ask that question and not consider yourself... well, never mind.

Enemies go for the casters. And you simply stay put and let them wail you? have you ever considered shaking aggro? Or training a mob onto the warrior?

How is it possible? Hmmm, how is it possible that Grenth does 250 damage per fireball? Because it's simply a value set in their attributes maybe?

I'm sure that Anet's toons do 50000 damage per blow. What's the point of your question? the UW is designed for experienced lvl 20 players who all have their max armor and elite skills etc, so they still have something to do. What would you rather, that that ataxe does 11 damage to your AL 30, so you can solo the whole UW?



Creston
Training a mob to the warrior? You mean the warrior, who already is in trouble because of the other minotaurus?

I did run away, but that area isn´t really big, right?

I thought that maybe someone on this board knows more than me about the way monster damage is calculated?
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Old Jun 24, 2005, 05:37 PM // 17:37   #17
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BTW a blade Aatxe, according to guide have 940 health and 68-100 dmg...so , yes, that damages is normal LOL
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Old Jun 24, 2005, 05:37 PM // 17:37   #18
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Quote:
Originally Posted by Kashrlyyk
You know that enemies very often ignore the fighters and immediately go for the casters?

But actually this thread is not about me being a "stupid player"! It is about the damage! How is that possible?

I didn't find UW to be very challenging. You just have to communicate with your team and make sure they are all on the same page.

If you follow this strategy you should have no problem:

2-3 warrirors on the stairs spread out in a line, awaiting the ataxes. Then you have a Ranger with a good long range bow aggro the ataxes and bring them to the awaiting warriors on the stairs. As soon as you see the ataxes get close, your monks or whoever has some good protection buffs should lay them down on the warriors. The stairs are narrow enough so that if the warriors strike the oncoming ataxes they will bottleneck them, preventing them from reaching your more vulnerable teammates. Once you are through with the stairs, further on you will find several other very narrow places where you can repeat this tactic. I'm sure the Guild Wars designers put these bottlenecks in for a reason! (wink!)

You should have 1 healer monk and 1 protection monk as well, but if not just 2 regular healers should do the job. Its also nice to have a summoning necro who can provide bone horror/fiend meat shields as well. And finally 1-2 elementalists/mesmers putting down some AOE or in the case of mesmer anti warrior spells on the ataxes.

Furthermore, this game is all about finding a well rounded team that has members that compliment each other well. Don't just start up any random group. A team that is overloaded with one or 2 professions may do well against a couple of the types of creatures in the UW, but in the end they will inevitably get pounded by some other type of creature.

I personally never join a group that has 4 or more of any single profession for the later, more challenging missions of the game. The weaknesses always become apparent sooner or later, as opposed to a well balanced team that has all the different professions working in tandem.

Hope this helps.
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Old Jun 24, 2005, 06:54 PM // 18:54   #19
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Quote:
Originally Posted by Shadow_Avenger
Yes, and no.
Yes to the lvl 20 experiance players. No to the have some thing to do, it is part of the HoH reward for the server. As such it only prolongs your PvE if you are playing on a server that has the favour most of the time, i.e. america or Korea.
The areas are supposed to be uber as they have uber gear.
Although I would question the uber gear aspect as other than xp farming / rune farming there is little reason to go there. Sure the quest offer good xp, but the rewards can be got from easier areas, and the items will soon be unlockable though PvP.

Well, true, Europe gets shafted because they hardly ever hold the HoH. the items, though, is no longer true, this got nerfed a few updates back. Apparently loot is pretty mediocre in the UW, as it is in 99% of the game.

Creston
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Old Jun 24, 2005, 06:56 PM // 18:56   #20
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Quote:
Originally Posted by Kashrlyyk
Training a mob to the warrior? You mean the warrior, who already is in trouble because of the other minotaurus?

I did run away, but that area isn´t really big, right?

I thought that maybe someone on this board knows more than me about the way monster damage is calculated?
Yeah that warrior. That's his JOB. Your monk has a far easier time healing ONE guy than trying to heal four.
Also, he has three different stances that make monsters miss 50 / 75% of the time. That's 1 out of 4 blows that still hits. Combine that with Ward of Melee, Aegis and Spirit of Protection, plus a monk that ONLY has to heal that one warrior, and he can tank five of the buggers till the cows come home.
But, if by some chance, a blow still comes through, he has the armor and in general the health to SURVIVE that one blow. Your squishie (ie, caster class) does not.

That's the skill / strategy part of the game. It's not just about getting your AL80 armor and then yawning as the rest of the game does 5 damage at most to you.

Creston
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